Visual gamebooks for new learners
Walker books both created series of it's own, and also implemented classics into it's collection and delivered them in various forms. For these, Walker bundled them under 'Gamebooks', but of different varieties - "Search-and-Find", "Solve-it-yourself", "Which Way?" etc.
Beyond the themes of gamebooks, each book was also given a a skill level - 1, 2 or 3 - obviously suiting each publication to different age groups.
Some highlights of this series includes the Scoular Anderson, Patrick Burston, Phillipe Dupasquier and Marjorie Newman contributions, all fantastically illustrated, and with intrested challenges to the reader.
This page collects the level 1 books
When Sir Simply Silly finds a message from two prisoners being held in the giant's Great Tower, it's his big chance to prove that he really is a wise and brave knight -- just as brave as Sir Percival Perfect. Kids will love being able to help him on his quest -- solving lots of challenging search-and-find puzzles along the way.
The story of Captain Hornpipe, his pirate crew, and a search for hidden gold begins when the captain's enemy, Crossbones Pete, finds a treasure map and lures the unwitting Captain Hornpipe into an elaborate scheme. Kids help the captain weather this wonderful adventure -- and have a whole lot of fun along the way -- as they solve a host of tricky puzzles.
Bella, Boris and Bruno live in a cosy castle in a sleepy village. None of their family has ever done anything exciting, except Cousin Hugo who disappeared five years ago. One evening, an invitation arrives to a monster party. Follow the strange instructions to find the party and solve the puzzles.
Bod and Lop are on a class trip to the Space Museum. While exploring the museum, they discover that something valuable has been stolen! The thief leads them on a chase chock full of search-and-find adventures that will thrill young readers.
Cameron is a very curious cat who belongs to a little girl called Ann. One day, while exploring, he accidentally gets taken away in a furniture van, which leads to many interesting adventures! There are lots of puzzles to solve as you read the story - plus fold-out fun flaps at the front and back.
Ivan, Ellie, and Midge are visiting Ellie's aunt Lavender at her very old, very haunted mansion, Trembly Towers, where Spook the ghost is trying to scare them away! Young readers get to help them find the ghost, solving a slew of spooky puzzles in the process.
The airport, the building site, and the garage are busy places. Young readers will discover loads of fun as they first read the stories and then fold out the cover flaps for hours of activities.
HELP! Brave Ted and his friends have been stolen by Mighty Monster, who lives in a castle at the top of Monster Mountain far, far away! But Mighty Monster didn't count on Brave Ted helping all his friends escape. Unfortunately Ted couldn't save himself and now he is imprisoned at the castle. It's up to YOU to rescue him! Follow the clues, find the path, search the castle, and SAVE BRAVE TED!
A jungle filled with animals keeps young readers busy--and learning--in this lively book that stars the author's own dog. Etty and her dog Max land their spaceship on their favorite place--a green island in the middle of the deep blue sea. What will they see there? By two and threes and fours and more, friendly animals fill the pages of this colorful count-and-seek book.
This is one of a series of activity/observation game picture books focusing on a single day in a busy place. This book is set at the factory, where people come and go, and lots of different things happen. At the back of the book are some fold-out flaps with lists of puzzles to solve on every page. Philippe Dupasquier has also produced three "Robert" books, "The Great Escape", "I Can't Sleep" and "Follow That Chimp!", which was originally published in serial form in the children's magazine "Snap".
Brief text and illustrations describe a busy day at the train station as commuters and other travelers arrive and depart, mail is brought in, and a film is made.
As Sylvester Dustpan, the airport cleaner, and his colleagues at a small airport prepare for takeoffs and landings, evacuate an injured mountain climber, and welcome a dignitary, young readers are asked to find items in the illustrations and solve other puzzles.As Sylvester Dustpan, the airport cleaner, and his colleagues at a small airport prepare for takeoffs and landings, evacuate an injured mountain climber, and welcome a dignitary, young readers are asked to find items in the illustrations and solve other puzzles
The workers have arrived at the candy factory. They're turning the machines on and getting ready for a busy day. What will happen today? Open the book and find out. Get ready for loads of puzzling fun as you search for hidden objects, test your memory, match and unmix shapes, solve riddles, and try out tongue twisters. When all is done, the factory closes.