Various
1988-1998
Visual kids gamebooks with various formats
Walker books both created series of it's own, and also implemented classics into it's collection and delivered them in various forms. For these, Walker bundled them under 'Gamebooks', but of different varieties - "Search-and-Find", "Solve-it-yourself", "Which Way?" etc.
Beyond the themes of gamebooks, each book was also given a a skill level - 1, 2 or 3 - obviously suiting each publication to different age groups.
Some highlights of this series includes the Scoular Anderson, Patrick Burston, Phillipe Dupasquier and Marjorie Newman contributions, all fantastically illustrated, and with intrested challenges to the reader.
This page collects the level 3 books
An interactive tour through time introduces young readers to pivotal moments in history, offering facts about important people and events while prompting a search for hidden items throughout busy, detailed spreads.
An adventure game that takes readers on a voyage of discovery around the world. Each double-page spread portrays two different regions on the same continent such as Canada and Alaska, China and India, and Australia and New Zealand. The reader chooses one of these and follows the marked route (each step of which is accompanied by geographical details) to locate the magic
Calling all sports fans and puzzle-fiends No matter what your favorite sport is--football, baseball, basketball, volleyball, tennis, horseback riding, skiing, track and field, gymnastics, soccer, swimming, to name just a few--you'll find it here in The Magic Stopwatch The question is...what else can you find? On every page readers will need sharp eyes to find the magic
An fiendish multi-dimensional maze game that will have you captivated for hours! Welcome to Terrormazia! Your task is to find the way to the treasure in Crocodile Creek. But beware! The evil Captain Sharkskin and his pirate gang are after it too! Each of the eleven maze puzzles has different rules and there's more than one correct route, so you can play again and again!
Alf has escaped from jail--and the police are in hot pursuit through the city. Readers join the chase and solve puzzles along the way! Full color.
Alas, poor Leofric! Young squire to Sir Garderobe, he is in a pretty pickle. You see, while he was polishing his knight's sword, the priceless emerald in the hilt fell out. And as if that weren't bad enough, Leofric's pet monkey snatched it up and ran off, leading the hapless squire -- and readers of this challenging gamebook -- on a mad chase through the castle, a
Mam Spamme, terror of the Seven Seas, tells children the tale of when she and her crew escaped the jaws of death and won a vast and glorious fortune. Of course, Mam's not going to tell them everything--they'll have to figure out how they did it by solving scads of search-and-find puzzles, tangled mazes, and brainteasers on every page. Full color.